If you missed it, there was a nice story around One Million Checkboxes: https://eieio.games/blog/the-secret-inside-one-million-check...
I wonder if something similar will happen here.
@eieio please open source the Go code, would be fun to poke at.
I wonder if something similar will happen here.
@eieio please open source the Go code, would be fun to poke at.
It's kind of annoying and expensive to get a bunch of IPv4s to evade limits, but it's really easy to get a TON of IPv6s.
The other Big Trick I know is to persist rate limits after a client disconnects so that they can't disconnect -> reconnect to refresh their limits.