I'm sure I'll miss some, but IIRC C++ 26 is getting the entire BLAS, two distinct delayed reclamation systems and all of the accompanying infrastructure, new container types, and a very complicated universal system of units.
All of these things are cool, but it's doubtful whether any of them could make sense in a standard library, however for C++ programers that's the easiest way to use them...
It's bedlam in there and of course the same C++ programmers who claim to be "worried" that maybe somebody hid something awful in Rust's crates.io are magically unconcerned that copy-pasting tens of millions of lines of untested code from a third party into absolutely every C++ program to be written in the future could be a bad idea.
Is it really that bad? (By my count, as a point of reference, the Python 3.13 standard library is just under 900k lines for the .py files.)
With Rust, it’s literally a random third party.
On crates.io, a good heuristic is to look at two numbers: the number of dependents and the number of downloads. If both are high, it's _probably_ fine. Otherwise, I'll manually audit the code.
That's not a complete solution, especially not if you're worried about this from a security perspective, but it's a good approximation if you're worried about the general quality of your dependencies.
Tokio on the other hand is the library whose maintainer decided to download a binary blob during build: https://github.com/tokio-rs/prost/issues/562 https://github.com/tokio-rs/prost/issues/575
Good luck catching such issues across dozens of crates.
You can lump anything under "security" for particular use cases, but what's the point of words then.
All three modern C++ standard libraries are of course Free Software. They are respectively the GNU libstdc++, Clang's libc++ and the Microsoft STL. Because it's a huge sprawling library, you quickly leave the expertise of the paid maintainers and you're into code that some volunteer wrote for them and says it's good. Sounds like random third parties to me.
Now, I'm sure that Stephan T. Lavavej (the Microsoft employee who looks after the STL, yes, nominative determinism) is a smart and attentive maintainer, and so if you provide a contribution with a function named "_Upload_admin_creds_to_drop_box" he's not going to apply that but equally Stephen isn't inhumanly good, so subtle tricks might well get past him. Similar thoughts apply to the GNU and Clang maintainers who don't have funny names.
Having paid maintainers, code review, test suites, strict contribution guidelines, etc is state of the art for open source software that some transitive crate dependency can only dream to achieve.
No, tons of the foundational Rust crates that show up in every dependency tree are first-party crates provided by the Rust project itself.
Applications still need the functionality. The need doesn't magically disappear when installing dependencies is a pain. If a crate has a bug, the entire ecosystem can trivially get the fixed version. If the Stackoverflow snippet a C app is vendoring has a bug, that fix is never getting in the app.
You don't install a Rust crate to use it. We have enough people in this thread trying to authoritatively talk about Rust without having any experience with it, please don't bother leaving a comment if you're just going to argue from ignorance.
I thought the whole UNIX mentality was worse is better.
No build tool is without issues, my pain points with cargo, are always compiling from source, build caching requires additional work to setup, as soon as it is more than pure Rust, we get a build.rs file that can get quite creative.
It requires huge storage, for each combination of targets, and even if it is was solved some members of Rust community would see it as a step back.
Me included. They are hard to audit and are step back to OSS nature of Rust.
The issue here is getting storage and compute for build artifacs for cargo. Cargo isn't the language though.