For example:
float a = 1.0;
float b = 1000.0;
for (int i = 0; i < 1000000; ++i)
a+=1.0;
b *= b;
There is no guarantee that a == b. Floats make everything more complicated, even simple addition: http://en.wikipedia.org/wiki/Kahan_summation_algorithm float a = 0.0;
float b = 10000.0;
for (int i = 0; i < 100000000; ++i)
a+=1.0;
b *= b;
why in the world would you use a float instead of an int for addition, subtraction, and multiplication, and truncated or floored division, within the 24-bit integer range? it seems like there's no benefit to offset the facts that floating point operations are slower than integer operations and that ints can store integers 7 or 8 bits larger.and what happens when you go beyond 24 bits? since it's a float no error or warning will be thrown, but now equivalence won't work for numbers that are easily stored by an int.
Where did I say I'd use floating point numbers for integer math? Yes, let's move the conversation to a direction it never existed so that you can pretend you were right.
(The place I'd use it would be in a Javascript implementation, or a Lua implementation, and other situations where I'm designing a programming language where I want the simplicity of having only one numerical type. And that would be a 53-bit range, not 24-bit.)
I've not used lua or javascript, but wouldn't it be better to choose an implmentation that silently switches between ints, floats, doubles and big-nums as needed? That way you don't limit the speed float and int operations by autoconverting up to doubles, when double precision isn't needed.
> I've not used lua or javascript, but wouldn't it be better to choose an implmentation that silently switches between ints, floats, doubles and big-nums as needed?
If you want to go through the engineering effort, sure, it might make sense to have separate int and double encodings. You have to check for the possibility of integer overflow and convert to double in that case. In particular, this is useful if you want to use Javascript's bitwise operators. See https://developer.mozilla.org/en-US/docs/SpiderMonkey/Intern... for a description of how SpiderMonkey does it. Lua just has one representation for numbers, double normally but it could be float or long depending on how you compile it. There would be no reason to have single-precision floating point or big-num representations.
What do you mean by
algorithms that are more reliably written not to contain any empty intervals are two examples.> What do you mean by
I mean exactly that sort of thing. Algorithms that, for example, divide a line into intervals, where empty intervals are not needed, or desired, and are generally risky with respect to the probability of having a correct implementation. An example of this would be computations of the area of a union of rectangles. You might make a segment tree -- and avoid having degenerate rectangles in your segment tree.