Another issue with the approach is that the model had direct access to game data, that is simply an unfair competitive advantage in dota, and it is obvious why that advantage would be unfair in CS.
It is certainly possible, but
i won't be impressed by anything "playing CS" that isn't running a vision model on a display and moving a mouse, because that is the game. The game is not abstractly reacting to enemy positions and relocating the cursor, it's looking at a screen, seeing where the baddy is and then using this interface (the mouse) to get the cursor there as quickly as possible.
It would be like letting an AI plot its position on the field and what action its taking during a football match and then saying "Look, The AI would have scored dozens of times in this simulation, it is the greatest soccer player in the world!" No, sorry, the game actually requires you to locomote, abstractly describing your position may be fun but it's not the game