The Slug library [1] is a commercial middleware that implements such a GPU glyph rasterizer.
I also created glyphon (https://github.com/grovesNL/glyphon) which renders 2D text using wgpu and cosmic-text. It uses a dynamic glyph texture atlas, which works fine in practice for most 2D use cases (I use it in production).
I suppose vello is heading there but whenever I tried it the examples always broke in some way.