To the extent that you subscribe to a principle like "invisible function calls are never okay", this solves that without undermining Rust's safety story more broadly. I have no idea whether proponents of "better C" type languages have this as their core rationale; I personally don't see the appeal of that flavor of language design.
It is about types that can't be copied and can't go out of scope, and the only way to destroy them is to call one of their destructors. This is compile time checkable.
In theory they can solve a lot of problems easily, mainly resource management. Also it generalizes C++'s RAII, and similar to Rust's ownership.
In practice they haven't got support in any mainstream programming language yet.