2. Many of those games could be rewritten in WebGPU/WebGL2.. if it saved them 30% appstore tax, and the install process was decent and they had frictionless payments, they'd move.
3. Because Apple is the primary target market, and if you've already built native for iOS, what's the advantage of doing web for Android if your not making the cost savings of only having to build one app. 70% of Desktop usage is now the web/web apps... that tells you what's possible if browsers can compete.