Your comparison with chess engines is pretty spot-on, that's how the best of the best chess players do prep nowadays. Gone are the multi person expert teams that analysed positions and offered advice. They now have analysts that use supercomputers to search through bajillions of positions and extract the best ideas, and distill them to their players.
I was recently researching AI's for this, seems it would be a huge unlock for some parts of science where this is the case too like chess
The Wikipedia doesn't have much info on the results, but from other reading I got the impression that the combination produced results stronger than any individual human or computer player.
I don't think the interval between "computers are almost as strong as humans" and "computers are so much stronger than humans that there's no way for even the strongest humans to contribute anything that improves the computer's play" was very long. We'll see whether mathematics is any different...
This is not true, at least not in very long time formats like correspondence chess: https://en.chessbase.com/post/correspondence-chess-and-corre...
There's also many well known cases where even very strong engines miscalculate and can be beaten (especially in fast time controls or closed positions): https://www.chess.com/blog/SamCopeland/hikaru-nakamura-crush...
The horizon effect is still very real in engines, although it's getting harder and harder to exploit.
Maybe you're right about correspondence chess. That interview is from 2018 and the machines have got distinctly stronger in that time, but 7 years isn't so long and it could be that human input still has some value for CC.
> Maybe you're right about correspondence chess. That interview is from 2018 and the machines have got distinctly stronger in that time, but 7 years isn't so long and it could be that human input still has some value for CC.
I've played on ICCF and I can say that the draw situation is much worse now, exactly because engines are so much stronger now, so it's much harder to find good opening novelties against a competent opponent. Engines were infamous for misjudging many closed openings like the KID, but even in the last few years that has really tightened up.
Still, the human element is useful in trying to steer clear of drawish openings and middlegame lines.
Indeed a good showcase of the horizon effect between an a/b and a MCTS engine, thanks for sharing!