O(m log^2/3 n) !!! What a triumph.
We give a deterministic O(mlog2/3n)-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition model. This is the first result to break the O(m+nlogn) time bound of Dijkstra's algorithm on sparse graphs, showing that Dijkstra's algorithm is not optimal for SSSP.
But if you're not implementing AI or game engines, some of the linear algebra space may be a road less traveled.
Also the curently best factorization algorithm (GNFS) is at exp(k*log(n)^1/3log(log(n))^2/3).
Intro algorithms classes just tend to stay away from the really cursed runtimes since the normal ones are enough to traumatize the undergrads.