So what part of the SVG-spec does this implement? Does it support text? Gradients? Filters like blur and dropshadow?
The first priority was to solve paths to pixels efficiently, including text (50,000 glyphs @ 60fps).
Gradients will be added when time allows, as I have code from a previous engine.
The coverage algorithm can be extended to support cheap box blurs, which could be used for drop shadows.
Fleshing out the spec is planned, but I cannot provide a timeline as this has all been done at my own considerable expense. Maybe if my tips grow: https://paypal.me/mindbrix