And I know making games is difficult, but 1. games are a really significant portion of their subscription income, 2. there's obviously a lot of talent working at the Times (looking at their data vis stuff for example) 3. these games are (deliberately) simple, so why not iterate a bit more on making the few moving parts feel good?
Like, I think there's competent developers working at the Times. And building a pleasant, robust version of these simple games for one of the most prestigious employers in the world seems like it would be a really interesting and stimulating job. So I'd expect better results.
Also: I think this looks great and that your version is actually a bit nicer to use. Well done!