When you talk to the computer team about it they may offer a range of solutions, some of which may not be applicable to open source code. Picture proprietary #pragmas, intrinsics, or whatnot. What do you do? You can't ship a high performance library that doesn't deliver high performance. It is then when you rely on things like function names to enable specific code transformations that can't be used in general because they would sometimes break third party code.
I never worked on Cutlass, but this is the sort of thing that is done in the real world.
There is nothing nefarious about this sort of optimizatkon. People comparing this to cheating on benchmarks by rendering lower quality images are not on the right track.