The way to think is the opposite: your system is making millions per hour.
One funny bit about the development process was that initially I was going to be nice and implement every layer as its own stand-alone bit of software communicating via a defined set of primitives with the layers above and below. But that was slow as molasses so in the end all of that elegance got discarded for an absolutely unholy sandwich that did all of the layers in a single chunk of code. But with the experience from the 'slow' version that was actually doable, I would have never been able to write that as the first implementation. Classic illustration of 'first make it work, then make it fast'.