This happens mostly with old text adventures. Modern Interactive Fiction is really sophisticated, and you don't get many boring responses.
Example: in "Spider and Web", you're a captured spy being interrogated by your captors. If you say random gibberish, your interrogator will tell you (playing the role of the parser, but in a more interesting way). If you say something nonsensical, your interrogator will say "I'm losing my patience. No, that's not how it went", etc. Parsers are really, really sophisticated and they can make sense of contextual, unsaid information (or ask for clarification).
For more than a few decades, parsers no longer reply "you cannot do that".