> People make translation layers for the console APIs and then you can play whatever game as long as they've implemented the APIs it uses. It's certainly not because they can't get a copy of the game out of the console.
That's not a current Xbox One or PS5 exclusive. Peggle 2 is an Xbox 360 game. The game data on Xbox 360 discs can only be read from the Xbox 360 DVD drive. Xbox 360 was jailbroken so that the games can be extracted and downloaded from the discs. They can then be played for free on modified Xbox 360s or emulators.
Xbox One has yet to be jailbroken. PS4 and PS5 depend on the firmware version.
Every game shown by XWine1 has been a game that was on the 360 or also already available for PC.
> And then how long it takes depends on demand.
I'm sure some of the top selling exclusives on PlayStation and Xbox have had high demand to be played on PC.
> Which would be useless the same as it is on Windows.
It's only useless on Windows because Windows hasn't fully committed to trusted computing yet. The end goal is NGSCB (https://en.wikipedia.org/wiki/Next-Generation_Secure_Computi...).
> Netflix works fine on Linux. It runs in a browser and uses some DRM nonsense that doesn't work any better than it does anywhere else but satisfies Netflix's contractual requirements to use some DRM nonsense.
It works as intended. Free Linux can only decode Widevine L3, so you are limited to a lower quality stream. Chrome OS supports L1.
On Windows, Netflix uses PlayReady, and on Apple OSes it uses FairPlay.