The momentum on iOS is nicely tuned though.
The momentum on iOS is nicely tuned though.
(And I wouldn't be surprised if there are academic papers that predate the consumer products by a decade or more.)
We saw a lot of great ideas in the 90s, but either the hardware performance wasn't ready, or the software effort fell short of the polish needed for mass adoption. We had to wait for the iPhone to be one of those rare products where they used capable hardware AND actually finished the software.
Other smartphones and PDAs back then used more precise resistive touchscreens that required an annoying pressure stylus because it was a way to get more usability out of the very small screens that devices were limited to.
But adding the physical feel of momentum and inertia was Apple’s invention, AFAIK.