I suspect they would rather face shortages then satisfy market demand.
I suspect they would rather face shortages then satisfy market demand.
overproduction means unsold units which is very bad, you pay a cost for every unsold unit
underproduction means internal processes are strained, customers are angry, but a higher price per a unit... can you increase the price by more than you are underproducing?
I think the Nintendo ecosystem has been a pretty good example of where intentional underproduction can backfire. Another example might be that migration to SSD was likely accelerated by (forced) underproduction of spinning disks in 2011. We use SSDs for a lot of things that traditional magnetic media would be better at simply because the supply has been so overpowering for so long.
You can train your customers to stick with you by bathing them in product availability. Overproduction can be a good thing. Inventory can be a good thing. We've allowed a certain management class to terrorize us into believing this stuff is always bad.
And on top of that fear, you have the pure technical reality: you can't just flip a switch and start pumping out wildly complex HBM instead of mass-market DDR5. That's like trying to retool a Toyota factory to build Bugattis overnight. So you get this perfect storm: a massive, near-vertical demand spike hits an industry that's both terrified of risk and physically incapable of moving fast. So yeah, they're absolutely milking the situation for all it's worth. But it's happening less because they're master villains and more because they're both scared and incredibly slow
Doubtful. A shortage is normally a scary prospect for a vendor. It means that buyers want to pay more, but something is getting in the way of the seller accepting that higher price. Satisfying market demand is the only way to maximize profitability.
Why do you think companies would prefer to make less profit here?
Because if you make too much profit, you get regulated by government.