I'm a huge fan of Dwarf Fortress, but the stories aren't Great without imagination from the player selectively ignoring things. Kruggsmash is able to make them compelling because he is a great author
I'm a huge fan of Dwarf Fortress, but the stories aren't Great without imagination from the player selectively ignoring things. Kruggsmash is able to make them compelling because he is a great author
> Kruggsmash is able to make them compelling because he is a great author
This is how all good plays come to be, from great authors. The question is whether AI could be "great," is that which I'm ill-equipped to address in any shape or form, but given some priors I would say it's more likely than not. However, I'm mostly interested in enabling the human authors themselves. For example, if you're familiar with interactive fiction, you know there's a complexity explosion going around branching. The first approximation of comp-lit is to assist with that complexity by allowing the author to de-couple story constraints from text itself. This requires a form of metatext, or hypertext, if you were to venture into Alternate reality games.