As a developer, this gets frustrating. I want to present a clean and coherent output to my callers, and poorly-authored libraries ruin that — especially if they offer no mechanism to disable it.
It’s also just _sloppy_ in many cases. Well-designed library code often shouldn’t even need to log in the first place because it should clearly articulate each units side-effects; the composition of which should become clear to understand. Sadly, “design” has become a lost art in modern software development.
There are some language ecosystems that have good logging systems like Java which I would be totally fine with. But systems languages like C/C++ that don't have a core concept of a "log message" are a pain to deal with when the library author decides to stream some text message somewhere. Which is probably a good argument for not using those languages in some circles, but sometimes you have to use what you have.
So it's not really a blanket "don't do it" but you should carefully consider whether there's some well-known mechanism for application authors to intake and manage your logging output, and if that doesn't exist you should provide some hooks or consider not logging at all except with some control.
The behavior of the library logging can be incompatible with the architectural requirements of the application in dimensions that are independent of the library functionality. It requires the user to understand the details of the library's logging implementation. Even if documented, design choices for the logging will automatically disqualify the library for some applications and use cases.
Is writing the log a blocking call? Does it allocate? Synchronous or async? What is the impact on tail latencies? How does it interact with concurrency? Etc.