Seems like the puzzles are novel, but the mechanics are not?
Seems like the puzzles are novel, but the mechanics are not?
For example in the Witness, which I consider one of the best puzzle games ever made, you get a fairly simple core mechanic, but the game builds upon it in very interesting ways. It feels like a journey of learning and always challenges you in some novel way at each step. There are also several revelations along the way, where you discover new layers on top of the core puzzles.
I would expect that this new game will feature similarly careful design.
That said I’ll probably buy this game if it comes out next year.
It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?
And programming is just pressing buttons on a keyboard.
I tried to play it on iOS and found the controls clunky. Interacting with some of the puzzles was difficult with my thumbs in the way.
I think 3D FPS is generally a terrible interface to puzzles. This is 2D though so maybe it will be better.