it's not the making part, it's the making a competitive end-result.
in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
You needed much more marketing budget in 2000 than today, I think you have that reversed. There is a reason indie basically wasn't a thing until steam could do marketing for you.
now you can't even post in any social media without paying, they won't show your posts almost to no-one, even if you have the followers. not to mention apple store and google play, every category and nice already has 20 000 apps and games in them.