> They came down hard on asset-flipping shovelware before the rise of AI
That’s not what I remember, I remember PUBG being a viral hit that extensively used asset flipping.
That’s not what I remember, I remember PUBG being a viral hit that extensively used asset flipping.
Another example comes from Getting Over It with Bennett Foddy, which despite the fact it uses a lot of pre-bought art assets, the entire game has the indisputable hallmark of Bennett Foddy -- it has a ridiculously tricky control mechanism, and the whole game world you play in, should you make any mistakes, has a strong likelyhood of dropping you right back at the start, and it's all your own fault for not being able to recover from your mistakes under pressure. You can see this theme in his other games like QWOP and Baby Steps