"Model Thinking" was great!
And I really liked the gamification course by Kevin Werbach (The topic was still hot back then) - something I used extensively at my start up.
"Model Thinking" was great!
And I really liked the gamification course by Kevin Werbach (The topic was still hot back then) - something I used extensively at my start up.
And yeah: Gamification became shallow real fast. Even the Gamification techniques in games! I think the reason is that everyone focused on adopting the easy part (checkboxes, achievements, levels) while skipping the real core (player types, intrinsic motivation)... But the course even warned about this level of shallow implementation.
(Btw: A few months later I enrolled in a course on educational psychology on coursera that was supposed to showcase some SOTA techniques... They canceled it because they could not work out the details. I think academia is often just not good at pulling things off.)