Perhaps they should cut the price in half.
And double the screen resolution.
And double the screen resolution.
I don't get why companies are keen to dump hundreds of millions in development, but don't want to cut price on something because they'll "lose money" on the product.
There's probably more accounting issues and 'predatory pricing' arguments and such that could be made, but at the end of the day, they've already spent the money on all the development of the mobile/surface/phone stuff. If more people aren't using it enough to be a serious long-term player, they've "lost" the money already. "Losing" a bit more by selling the hardware at cost or below cost to establish an installed base doesn't seem wrong. Don't console manufacturers do that, and it's accepted in that market?