I'm more happy to see C++ moving to consolidate around a single formatting model.
This past year we were porting Elemental (PC game) to 64-bit so it's pretty old code. There are a gazillion different string types in it (sprintf and beyond).
This past year we were porting Elemental (PC game) to 64-bit so it's pretty old code. There are a gazillion different string types in it (sprintf and beyond).
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