> For a game it's even more puzzling because the odds are high this was all done in some C++ framework and barely uses Cocoa.
The iPad 1 has 256 megs of RAM. The iPad 2 has 512, The 3 & 4 a gig.
"Requires iOS 6" is the easiest way, as a dev, to get the store to enforce the requirement that your app needs more than 256 Megs to run comfortably.