Sony deletes more movies from the accounts of people who ‘bought’ them
techdirt.com
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That would:
1. Balance the revocation economically, for both parties, while leaving the decision to the "seller".
2. The trade becomes the time-value of money vs. the time value of access. Inherently fair. The seller nets interest, and the inflation drop on the original price. What an accountant would come up with, yet automatic.
3. Provide users the remunerative recourse for "resuming" their "perpetual" license with another provider.
4. Motivate the avoidance of revocations, as who wants to have anti-sales.
Maybe there are good reasons for revocations. Fine, but purchasers should not "Get" randomly screwed, while the seller who had control of their sourcing arrangements loses nothing.
"Get" instead of "Buy" does not address the problem. If "Get" requires the user to gamble, it should be "Gamble". "Get for five years" or "Get for 5 viewings" would be ok. But "Get" without a clear definition is inherently misleading. Another dark pattern.
(Also: By law, contracts must be something given for something taken. A one-sided uncompensated nullification-at-will option is a sneaky way around that. Companies that nullify without compensation, or less than full price where the licensing agreement made no refund amount declaration, should be required to return customer money with interest to reflect the bad faith contract. IANAL, just a believer in justice, especially where simple accounting provides answers.)
Of course it should. If Sony are not doing that then it sounds like grounds for a class action?
I remember when Google shut down Stadia. To their credit, they automatically refunded everything I’d ever purchased on the platform. Nice little windfall.
Also many contracts are just uncontested. Everyone is just hoping they work, but nobody is testing it out.
T&C are not laws, and aren't even legally binding in most situations. They exist purely as an ass-covering maneuver and self-justification for customer abuse.
True, illegal contract provisions are not enforceable but there’s not actually an allegation that anything illegal has taken place.
It sounds like you are describing the world as you with it existed rather than as it actually does.
That's not enough. If I purchase something, I expect to rely on being able to keep it. Its value to me could well be much higher than just the purchase price.
Revocation should come with consequential damages together with the cost of recovering them.
If I paid $5 for a movie, I did that because I want the movie more than the $5. If I didn't, I would've kept the $5. You giving me $5 and taking the movie away is just replacing the thing I value more with the thing I value less.
The other issue is that, if I paid $5 for a movie 10 years ago, that's now more than $5 due to inflation. If you give me $5 back, you're short.
Sellers should be forced to label DRM rentals with specific time frames and penalties for violating these time periods.
The way it is done currently assumes the buyer wouldn't have bought something else that would have gained value if they knew the full terms of the sale. Instead they "purchased" an indefinite rental. Imagine if these selling practices where adopted all across the economy. It would be a mess but somehow we tolerate it because the product is digital.
Original-price refund is both simple, and (by linking the time-value of money for both parties) fair.
1. Proration for a "lifetime" access (87 years) denied. In many cases probably close to 90% refunded.
2. irrespective, a Full refund for those who had never viewed the purchase.
3. A refund equal to the purchase price on the streaming platform newly acquired. Or a lifetime access (87 years) of the monthly billed streaming platform.
Their licensing issues aren't the problem of the buyer.
If I buy, say, a shovel and the hardware store sends someone to break into my house and steal the shovel back, hopefully they'd get arrested for the crime.
We should not be treating digital purchases any different. If I bought it, I bought it. It's mine forever.
But the oligarchs will never let that happen. So, in practice, always buy either the physical media or at least a DRM-free digital copy in an open format that you can save in your hard drive and play forever just like you can with a physical copy.
If neither of those are available I'd recommend just not buying. Or rent it for a one-off viewing with the full understanding that it is a one-off rental, priced accordingly.
The only reason these parasites survive is that there is very little advertising money behind user-empowering software, so setting something up for yourself looks daunting. Meanwhile the proprietary solutions market themselves as being straightforward, easy, and ultimately trustable. But as this action and countless similar ones demonstrate, this is far from the truth.
We need a model of digital ownership that does not involve the media owner forever delivering that media on demand. Doing away with that requirement would be good for all involved. Sony has been a bad actor here and deserves every possible sorrow - and also I would like a model that retains the balance of physical media: companies give you a copy that works 'til it wears out and it's your job to keep it in working condition.
Very much agree. And while Steam could disappear tomorrow, all of the games that have been delisted are still downloadable if you bought them (I think The Movies was one of the early ones - delisted in 2007 maybe, but you can still download it if you bought it back then).
> Certain works may be withdrawn from the service for legal reasons, such as a revocation of rights. The titles purchased will then no longer be available for re-download. Download your purchases quickly.
"unsolved" gives the charity of thinking that someone is working hard around the clock to figure out a proper solution. It's instead like this by design. Companies love the power to sell for premium and take away at a whim. To mislead and not be punished. These are parts of how consumer laws came about in the physical world.
But our governmetns are very slow to adapt to the digital world (and are doing their own share of ransacking instead). We're some 5 levels of magnitude away from a society where we can start to truly ponder regulations around owning, reselling, and modifying our own digitial goods.
Oh wait, despite all the DRM we have that anyway. What a huge waste of effort all this protection has been.
If not, should we change the law?
And the government is free to ignore all the laws, as witnessed by 2026 in the US.
If you haven’t been paying attention lately, laws are only as good as they are enforced and it has become obvious that the ruling class is not going to enforce laws against themselves.
The solution here is not something most people are willing to inconvenience themselves over
Demos doesn't have capital. People never had power. Whenever they've thought they won ... they just damaged position of someone powerful for someone even more powerful without even knowing it.
In a browser, the top category on Google's "Movies & TV" is "New to buy or rent". The buttons on the page for a movie are labeled "$X.XX Buy" and "$X.XX Rent". In the Google TV app on my android phone, the two buttons are "Rent 4K // $X.XX" and "Buy 4K // $X.XX".
The splash images in the Apple TV app iOS say "Buy or rent it now.", and the buttons on the page for an individual movie are labeled "Buy $X.XX" and "Rent $X.XX".
Paid apps largely failed as a business model though (why would a consumer take a risk on buying a paid app that they can't try before they buy) so most apps that you pay for are free apps with IAP subscriptions... which I guess makes it a little more explicit that you're renting the app, for better or worse.
Strangely, some kindle books actually do meet california criteria of "buy" by allowing a download of the book in .pdf or .epub format.
But when you go to buy them, it still seems to say:
By placing an order, you're purchasing a content license & agreeing to Kindle's Store Terms of Use.
There is no other indication in the item description of this difference.It is only later in your library that it quietly says:
Download available in additional formatsLet's not broaden this definition in favor of the vendor.
Is there something in Apple or Amazon terms which say they can't under any circumstances deprive you of accessing the content you have bought with their "Buy" buttons? I don't see why you are trying to assign a difference between them and Sony here?
We have words like leases, licenses, or renting for a reason and they are not new.
The companies which shifted their business model to renting in the digital age have perpetuated the "buy" buttons to make their customers think the transaction was the same as when they purchased a physical media... but clearly, and it's by far not the first case, these companies will deprive their customers of their "purchase" for many reasons that shouldn't be any concern for someone who actually "bought" something... like the companies suddenly deciding to stop paying for the rights of the thing that they alledgly "sold" to you.
So just as clearly, theses were not actual purchases but just licenses, non-transferable, allegedly "perpetual" but unilaterally revocable at any time with no refund.
I really don't see why you seem to think there is anything hazy about this, or hard to delineate. This law seems to cover the cases in which these companies abuse the language in question, Amazon and Apple are not "selling" you anything digital, you acquire a pretty limited license on all of these services.
Sadly the case was settled, see: https://news.bloomberglaw.com/litigation/apple-settles-alleg...
It comes up occasionally ever few years, whenever Amazon claws back an ebook or something like this (particularly egregious) thing happens. But then we just go back to normal.
Blurays are obscenely customer hostile too, but I decided a long time ago that they’re as close as I’m getting to owning a copy.
At least I have way to inoculate myself against this scenario without outright stealing.
But now even Blurays are getting harder to buy. Some of the bigger titles I try to buy aren’t being made… or never were (streamer exclusives).
Regarding BluRays, and to some extend DVDs, I'm in the same boat. I have season one of a TV show, but season two never made it to DVD and now it's locked away in the vaults of some production company, you can't even stream it. There are so many movies and shows that will just be lost in the future.
If buying isn't owning, then piracy isn't stealing.
Inevitably people will ask what that means. That will lead to a FAQ on the company's site somewhere, and various videos on the social media explaining it periodically with lots of comments. That will be a good thing.
Corporate marketing teams will eventually settle on something better sounding but technically legal, something like "Premier Anytime Access" for specific movies (versus "Bronze 24-hr Access"), or similar.
It's the same as if someone sold you a toaster with a remote self-destruct feature, and then invoked the self-destruct. They owe you a new toaster.
- If the license terms include a section on termination, and termination is done in accordance with the license terms, it's fine legally.
- Licenses can be transferable but that doesn't make them non-terminable.
I could be wrong, though.
It's pretty crappy that we got to the point that overly simple actions (like clicking on buttons or breaking stickers on packages) can be considered accepting license terms. Is that really a "meeting of the minds"?
The problem isn't it being illegal.
But they instead bank on most people not having the means (money/time) or will to sue them over this. Especially given that the actual "damages" you can effectively sue for often relatively small for most users (likely <15€ per movie, so for most account <100€ per person "per situation where you could sue").
And if there is an exception (someones losing hundreds of movies or class action law suite) settling is likely still cheaper for Sony.
This is the problem with many laws the cost of breaching them is often too small (but only IFF you are a huge company with their own lawyer department etc.).
If management would be personally liable with _mandatory prison sentences_ for the CEO/Company Owners if it seems the law was knowingly breached because penalties are cheaper then benefits (or repeated offenses etc.) things probably would look quite different.
Other approaches to counter this includes things like penalties of base+%of yearly revenue, %yearly Profite etc. The problem here is this approaches are often a mix of unfair (e.g. same revenue with large profit margin is penalized way less) and/or can be fudged/circumvented (e.g. if based on profit, but even if based on revenue it can be partially circumvented in some situations. So I think making executive personally liable might be the only way to fix this.
Because yes, it is copying. Nothing gets taken away. But when a pirate took a ship and it's gold away, it was gone.
Hence why you don't get tried for theft when you commit digital piracy. Which, as absurd as it might sound, sometimes (/in some cases) would be better to be tried for due to very unbalanced laws.
But also it should be pretty obvious that this isn't what people mean when they say "if buying isn't owning, then piracy isn't stealing" and a intentionally misinterpretation of statements based by nitpicking formulations is neither contributing anything meaningful nor is it appreciated (in most situations).
It's never been legal to copy a book, film, or music album and sell the copies, for example, because the licence doesn't allow it. Hence freeware, shareware, and copyleft licences.
The license isn't what takes away your permission to redistribute copies; copyright law does that by default. The license is only reminding you that it's not lifting that default, not granting you that permission.
Copying is neither here or there. There is an understanding that when you buy a book, you own the physical thing.
If I sell you a toaster and then remotely cause it to self-destruct, I owe you a new toaster.
Grandparent referenced "if buying isn't owning then copying isn't stealing". I would say that "if buying isn't owning, then stealing isn't stealing".
If a toaster is offered to sale to the public which the seller can remotely destroy at any time, and not pay anyone a cent, and the law upholds that, then it's morally fine to just walk out of their store with that toaster without paying.
It only mattered that if you sell it you lose it, i.e. you can't buy 1 sell (or gift) 10.
Similarly in analog times this where not unilaterally cancelled licenses. Which are effectively nothing more then time limited licenses where you just don't know how long. (1: un
In law areas outside of copyright this kind of license cancellation terms are often seen as predatory, fraudulent and abusive practices. And _sometimes outright illegal no matter how well you communicated what the license/contract does_ before it was acquired (in some countries).
(1: unilateral cancellable without a brach of license/contract from you side and some other special edge cases to be more precise)
Which is the crux of the problem, not that it isn't attached to physical media, but that it can be cancelled in a mostly despotic manner and you (often) can't make (relevant) backups or similar to protect the availability of the medium either.
https://retailwire.com/t-mobile-att-verizon-fined-10-2m-for-...
https://arstechnica.com/tech-policy/2024/07/lawsuit-t-mobile...
At the very least, if Sony yanks your purchase, they should merely refund it in full.
This is the obvious solution to most problems but of course they're the ones writing the laws so it'd never happen in a trillion years.
This is a one-time cost and you just don't know when they're going to snatch it back from you. They won't tell you. They won't even give you a notice period. They don't know themselves. They only find out when the licensor they're sublicensing from demands "too much" for ongoing licensing and they just give up and pretend they didn't sell you that and take your money.
The button would have to be "Licence, subject to unilateral revocation at any time."
I'm not saying that it is not worth trying to fix this, but now that the technology enables content owners to more fully control your access, they're not going to be keen to relax that only to leave that money on the table.
Things you can buy have to be accurately described as what you actually get, so "buy this" ought to be an accurate description of what the deal actually is, too.
I propose, let's see..
Definitely Isn’t Legal Doctrine, Obviously
or.. Based Only On Basic Speculation
perhaps Consult Official Counsel, Kindly
or more succinct, This Isn’t Trained Solicitor Advice
I don’t understand what is wrong with NAL/NLA not a lawyer/not legal advice.
The ACCC goes after companies for anti consumer behaviour… Like taking away stuff you have bought, or misleading consumers by calling renting buying.
If you wouldn't do that for Walmart, why would you do it for Sony?
https://news.ycombinator.com/item?id=48747389 - "Sony Deletes 551 Movies PlayStation Owners Paid For" (reclaimthenet.org)
636 points | 15 days ago | 304 comments
https://news.ycombinator.com/item?id=48730904 - "Sony erases digital content from libraries" (arstechnica.com)
184 points | 16 days ago | 76 comments
Is the age of the console finally coming to an end?
https://www.nintendolife.com/news/2026/06/switch-2s-first-ye...
I can't say I know anyone IRL who has any interest in leaving PlayStation. Nobody buys movies there and people who care about physical games are a minority...there are already Slim models without optical drives and GameStops are mostly Funko Pops because most people buy games online. It's too soon to have actual concrete data besides useless internet sentiment reporting though. And a lot of that is just vague anger about prices for all computing hardware being up...and everything else in the US.
We're also at the ending stages of the PS5 lifecycle, but before a PS6 announcement. (With an unprecedented price increase this late in the cycle.) So there's no buzz about what's next, a large base of people who already have the existing thing, and an expectation that it will cost more.
Meanwhile, the anticipated Grand Theft Auto 6 is on the way, and a PC release isn't on the table anytime soon.
As a counterpoint to that. Most of my 30+ year old dad gamer friends (all of us are the type to own a PC, switch and ps5 pretty much) all are considering whether this will be our last sony generation as most of us are either physical copy people or suspect the pricing will be bad without a second hand market to compete.
I don't think there is a mass exodus coming up, but a slow decline in console gaming for certain types of gamers, peaking in ps6 and digital only coming out is possible - whether that is more of a hit than the control of the market Sony will get from digital only is another question though.
For example I doubt it'll stop many playing GTA 6, but general purchases on Sony vs PC may be weighted to the latter a bit more now than previously as that physical collection part is dead now for Sony, and arguably worse than the PC market in terms of there being only one store front for digital.
The best games I've played in the last year would run on a PS4 and probably even a PS3 with a little optimization, yet we're already at the "end" of the PS5. It's so disingenuous. We should be squeezing everything we can out of the wonderful hardware we have today instead of chucking it for the new shiny thing, but instead we're force fed a new box, with a new exclusive title, with graphics you can barely distinguish from what we already have and more restrictions on what you can do.
- Nintendo is the only console player putting out high-quality first party games at an acceptable level. Yes this is arguable but I won't.
- The switch and switch 2 are reasonably priced, even cheap. Again arguable - the switch 2 had a lot of backlash for it's price. But 450/500 vs 800, come on now.
- The switch and switch 2 are hybrid consoles, both home consoles and portable. Again, I've had people argue with me that the switch is not a home console. I used it for 7 years exclusively hooked up to my monitor and TV. It's a home console.
The overall perception of Nintendo is that they're largely evil and greedy, and they are. But once you look at the value prop itself and the $$$, it's not crazy because Microsoft and Sony are also evil and greedy. Consumers see price tags, not pop culture discourse. They see the Switch 2 is the best priced new gen console, and that the games are actually typically equivalent in price or cheaper especially when stupid DLC is factored in. People were paying 100+ dollars for single games 5 years ago on Sony and Microsoft platforms. Yes Mario Kart world is 80 dollars. But big picture.
We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands, but the technical justification for their product category hasn't existed for 15+ years now.
Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while
If something runs on a Steam Deck, you can be sure it will run on your >= Steam Deck-equivalent device.
Let me tell you, as someone that repairs a TON of XBox 360s, this comment is very, VERY wrong. The GPU isn't even the same revision between the same batch runs. Did you get Xenos? Zeus? Jupiter? That determined one set of things needed for install/refurbish. Is that a Valhalla motherboard in your hands? That just limited you to a very narrow and specific set of hardware you could utilize.
Oh and performance between all of those models varied WILDLY. Silicon lottery is a fucking JOKE on the XBox 360.
It used to be a selling point of console indeed, however nowadays console are separated by Pro/Non-pro, different revisions and you aren't really guaranteed on how well your game is going to run unless you watch a Youtube let's play of the game you want.
The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about.
Valve has barely started to muscle in on the platform benefits of gaming on a PlayStation or XBox, but the more they start to do so the more they end up making design trade-offs that start to look like another console.
Gaming PCs also require specialized knowledge, more maintenance, etc etc. Consoles are pick up and go. I very much doubt they're dead yet.
If you want to build it yourself: sure. But less technically inclined folks can just buy one pre-assembled from a computer shop.
Now we get incremental improvements, cross-generation games, and backwards compatibility. And AAA game development isn't exactly doing well these days.
This has almost never been true. GPUs existed, and were being used, before the N64.
Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't. Gaming PC sales (and hardware) are at all-time lows, except for GPUs, which should probably be renamed to Model Training Units.
I would posit that what we're seeing is a reflection of a content problem, not hardware. Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base. People would rather watch a YouTube video of someone playing a video game than play a video game.
Video cards existed, but 3D accelerators didn't really catch on until the 3dfx Voodoo, which came out about the same time as the N64. Even Quake II which came out a year later still offered software rendering.
> Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't.
I'm only a single point of data, but I was a console gamer that transitioned to PC gaming, but that transition happened during the N64/PSX era. It was near the end of the PS2 cycle that I was full PC.
> Gaming PC sales (and hardware) are at all-time lows
Because prices are at all-time highs. I have a monster PC that I probably spent around $6,000 building, but with prices skyrocketing, it'd run me $10,000 to build it today. A few months ago, it would have been $11,000.
> Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base.
In the AAA world, this is true. So many gamers that only play Call of Duty, Fortnite, Minecraft, or a sports game. For CoD and the sports games, they reliably buy the latest release every year despite the lack of anything really being different.
But the Indie world is huge and full of innovation. Balatro, Stardew Valley, Disco Elysium, Slay the Spire, Cuphead, I could go on.
> People would rather watch a YouTube video of someone playing a video game than play a video game.
I don't think that's true at all. Maybe for high-level play, or if the streamer has highly entertaining commentary, but otherwise definitely not true.
The draw of consoles was the ease of use. N64 problem solving was just off/on
A console is a far easier thing to defend against cheaters than a PC - absent true hardware vulnerabilities (which become more and more expensive, now that stuff like voltage glitching, clock cutting and whatnot is all known and accounted for), you are basically limited to botted input and AI-assistance based on what can be seen on the screen.
The last big thing on consoles would have been the standard high speed SSD's and even then it hasn't been exploited as much as one would have liked. Ratchet and Clank : Rift apart did, but it feels like an exception, even then it works pretty well on the PC version even without the custom compression hardware.
This is entirely wrong. Consoles have been riding consistency and ease of use. Sure, if you look just at the spec sheet consoles make no sense. But when you look at the whole experience combined with price, this is where consoles have always won. It's always been easier to hook my console up to the TV and start playing. The Steambox closes this gap with the overall experience, but still loses out on price.
If consoles continue to enshittify, this might change.
Valve doesn't want to be subsidizing hardware that can be used as a desktop. that puts them on the back foot.
But I suspect Xbox is eventually going to go the path of Steam cube and end up licensing out hardware/software spec and let multiple vendors make hardware.
The 3DO sales model may rise again some 35 years after the fact.
PlayStation I think is just going to have a slow bleed as the benefits to the platform seem to be... A new God of war in a few years?
Xbox is being scrapped for parts and is now a zombie console. I suspect they are going to try the 3DO model and try to out source the hardware to any company that wants to buy their SOC and OS licence.
Switch 2, actually doing damn well. Credit to Nintendo, they can be a little rough on pricing something's but they know how to stick to the core of the business. They have managed to keep the momentum between generations and that is difficult to do.
It is a shame, if it wasn't for the high hardware costs, the Steam cube could have made a real don't in Sony/MS but that is not the world we are in. But a PC in a box that isn't locked down can never achieve the same kind of margins that a console can.
In a lot of the metro area where I live cloud gaming over 5G wireless is actually very feasible. I do it from time to time. I've tried it in a few other cities as well, with generally positive results.
There are some games that just don't work well over cloud streaming though.
Jokes aside I do agree that streaming doesn’t work reliably for all game genres and client geographies, mostly due to latency
Current streaming services struggle at times to deliver consistent performance and quality, having low latency input involved in it just makes the problem worse.
Source? Is that reddit?
It simply doesn't make sense.
Don't get me wrong, I only run Linux personally but until I see it at random offices, supermarkets and my parents place... its not taking off like it looks online.
I haven't had enough motivation to sit on my couch and game after a long day ..
But the same game, in bed, on my deck was so much nicer..
All I can now say is having a dedicated device, that's not your laptop/computer to play games is definitely a market - be it Steam machine (/custom builds), hand held gaming, or just regular consoles..
I speak from experience
PC is even more digital-only than Playstation. No one buys physical games on PC. The only difference is that Valve has been a very good steward over Steam. Theoretically, PC can get as enshittified as PS.
I guess there are other DRM-based purchasing platforms, and there's also DRM free ones like GOG so PC gamers have choice, but those feel niche mostly.
On PlayStation, switch, or Xbox you have only one gatekeeper, and they do not respect you
Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff.
I say this as a primarily pc gamer. It’s not for most people.
Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measure.
My “dream” everyday device is still a phone that docks with a display, keyboard and mouse, and magically transforms into a desktop OS. On the to mobile apps would allow access to the same data, but touch optimized instead.
It’s similar to comparing Netflix to the Criterion Streaming platform. Technically you’re doing the same thing, sitting on the couch watching a big screen, but the experience being pitched is a totally different one and the target customer doesn’t really overlap.
The problem is that these are not legally mandated, so they can shut down (as UltraViolet did). If the ability to move the licence to another platform is mandated by law as a condition of continued copyright protection, this problem would largely disappear.
In practical terms, the logistics of many-years-later refunds would be unwieldy at best. Do the purchase records still exist? What if I no longer have that credit card or email address? How can you prove you're the heir of the deceased? What if I now live in a country where the "deletion" status is different? And how could you stop all the scammers who smelled free money?
Alternative: The gov't randomly picks 24 citizens from a pool of applicants who reasonably prove that they were harmed by the deletion. Those 24 are given legal authority to fiat-revoke all copyright protection on a "reasonable and proportional" number of the deleting corporation's currently copyrighted works. Or upstream of them, as "appropriate".
Similarly, we should put in a law to force consumers who post bad reviews to prove they actually transacted with the business. If they can't, they have to go to every person who saw the review and personally retract it.
Can't figure out who saw it? Tough. It's up to you to figure out, or else it's illegal and they get 5000 years in prison for every view it got.
We've got pragmatic answers of password sharing and Steam is one of the better example in the current moment because among other things it has some Family Sharing support. But I can't go to my lawyer and ask for a list of passwords (and device PINs and passkey details etc) to be attached to my will with the explicit idea of divvying up parts of my digital library to different relatives. Lawyers don't really want to discuss detailed digital estate planning today because it isn't allowed by these service EULAs and because they don't want to have to fine tooth comb every single possible service EULA. It's a catch-22 that probably needs real legislation or very expensive very public court cases or both to help push it to the forefront of people's minds (and make it enough of a priority that service EULAs have to adapt).
To put it in perspective, I bought Get Him to the Greek on Prime video shortly after it came out.
A month later, the "exclusive broadcast rights" changed, and I was no longer able to access it.
Long live offline physical media, and The Pirate Bay.
Physical disc production ending in Jan 2028 for new games on PlayStation (797 comments) https://news.ycombinator.com/item?id=48745456
So Sony is simultaneously announcing that all purchases will be digital from now on while actively demonstrating that digital purchases aren't actually purchases. They're clearly communicating that they believe in a future where no one owns games any more.
They've been foreshadowing that future for years, but the gamers keep on bending right over and even squeezing the lube bottle for them. They haven't, and likely won't, be given a reason to stop marching toward that future.
But also, the difference is that Steam has as far as I can tell never yanked a game from someone's account and failed to refund them for it. Games either get delisted and you retain access to them or they're removed entirely and they refund you. The only exception is online-only games whose developer stops maintaining the server, but I think it's reasonable for steam to not claim responsibility for the developer's malfeasance.
So Steam has this model of licensing-not-ownership on paper but in practice treats purchases as much closer to ownership. Sony clearly does not.
I do not think there is any online platform that can make such guarantees for movies.
Personally, I dont like theses digital "purchase" licenses at all. The only "rights" DRM is used for is to restrict those of the consumer - a far cry from the transferable digital rights that big-media touted that resulted in them receiving overreaching protections for copyright in the first place.
Unless they are transferable, all digital licenses should be short term (<= 1mo) and marked clearly as a rental to avoid consumer confusion.
They don't even offer refunds.
So far.
As an indication of where things are going on this front, from the same publisher: Sony announced that games are not going to get distributed as physical copies anymore. So no new video games to be borrowed from public libraries, and even if you can borrow older games the new Playstations probably won't even have a disk tray to read them.
Whatever your stance on video games being something that is worth having in a library is, if they could get away with it that's probably their ideal end game for movies as well.
Physically holding things in the digital age, where someone can remotely change your software, or render it unusable, isn't true ownership.
Previously:
https://news.ycombinator.com/item?id=48730904
https://news.ycombinator.com/item?id=48747389
https://news.ycombinator.com/item?id=48691346
and several others.
Looking in search, it seems there's a Sony hate thread almost every day over the last month, and many of them are just reposts of the same thing (eg >10 submissions about Sony's decision to stop manufacturing game discs in 2028). It's also odd that these stories are attracting hundreds of comments every time; for comparison several submissions about about Xbox laying off ~5000 people have attracted less than 10 comments between them.
It's looking like astroturf at this point. I don't have any connection to Sony, direct or indirect; it's just a weird pattern on HN.
Heck, I even wrote a player for this [1] The problem is that licensed media like this are always going to become inaccessible over decades.
It happened with Apple[2] and Microsoft (PlaysForSure[3]) as well.
1 - https://musicsync.ashishb.net/ 2 - https://www.nytimes.com/wirecutter/blog/you-dont-own-your-di... 2 - https://www.cnet.com/culture/playsforsure-officially-dead/
If "buy" means you can watch it on this specific device while logged in with this specific account, for some limited time, then downloading it to your disk is not "theft".
Seriously, my brain, deformed by years of file sharing, can't get it.
Guess it will be an upswing of BlueRay movies. Already happening with LPs and CDs
Discs that worked with a player will continue to work, as long as the physical mechanisms are still good.
Technically, maybe, since the player authenticates with the drive, if you updated the firmware on the drive you could lockout the player. I could see windows update potentially helpfully pushing a bd-rom drive firmware update, but it's not happening on a standalone player.
It's not ideal that your existing player might not read new discs, but hopefully you use your discs soon after purchase and you could return them if you can't get a firmware update with a new key. (Of course, I'm guilty of buying discs to watch eventually; will be annoying if my keys were revoked)
I'm all for buying media. People worked hard on that stuff. They deserve to be compensated.
But if I buy something and then it can randomly be taken away from me at the whims of the publisher or copyright owner or whoever the hell, then I don't "own" that. And if ~I can't~ they won't let me own digital media, I have no qualms over acquiring such media in other ways, given the ongoing war against physical media anyway
I naively assumed my purchases from [company A] would mean I have permanent/immutable access. Even in the case of access not being revoked, I've found content itself changes over time. Usually related to jokes which have "not aged well" let us say.
I'm not here to champion leaving in that content. Or defend nostalgic rewatching. It just feels strange to not acknowledge.
A limited selection of CD/DVD/BluRay, a large collection of songs in mp3 & other formats (many ripped from CD myself @ some point, others downloaded), a bunch of movies in h264/h265 etc (mostly via torrents).
Books / documentation / retrogames & more on various devices.
Generally when adding anything, I look for replay value. Play/watch/listen once & never revisit stuff I save to /dev/null.
In common between all the above: storage media under my control, and useable offline.
Sony Deletes 551 Movies PlayStation Owners Paid For (294 comments) https://news.ycombinator.com/item?id=48747389
Sony erases digital content from libraries (74 comments) https://news.ycombinator.com/item?id=48730904
The solution is piracy.
What is the agreement tied to?
Unless I missed something recently, it's not illegal. You've always had the right to make backups of content that you purchased legally. It's the distribution that has been illegal.
I would have assumed it would have at least been against whatever TOC you agreed to when signing up to itunes.
The USA really needs to stop being a corporate-country. Weren't the republicans all about the people at one point in time? Now they are all about the billionaires and family dynasties pillaging what they can, with the forerunner the mad orange king pillaging the most. And starting wars he loses by default, after promising to not start wars.
I mean, on one hand you have centuries of precedent about what “buy” means, and on the other you have one party depriving another party of access to their property , without providing alternative access, defacto depriving them of their property in absolute terms.
This seems like a clear case of theft, conspiracy to commit theft, and fraudulent advertising, interstate commerce in the pursuit of an organized criminal enterprise , etc.
(Personally I would consider DRM okay if Sony's behavior here was illegal without a full refund.)
20 years later will anyone do anything about it? Of course not.
What is going to be the event that gets laws to change? Probably not a few movies viewable only from Sony devices.
Sony's lawyers would argue about how things are, while your defense has to argue about how things should be.
Which way it goes likely depends on how sympathetic the judge is rather than actual arguments being made.
If I didn't pirate movies and games and Windows and apps when I was young, I probably wouldn't be in a position to pay for multiple streaming and Xbox subscription now.
I'm currently listening to a record which was pressed before I was born, and that will outlast me. My CDs were ripped around 2000 to a drive and i've streamed then since. I've still got the CDs though, and the last time I played one it worked fine on my 1989 vintage transport.
I think i'm good.
Plastic discs are the optimum data distribution format. They degrade in the same time frame as a paper book, essentially lifetime, you retain legal rights like the first sale doctrine, you can easily format shift for safety and storage, and nobody can take any of that from you ever, and you can use that data however you like, as long as you aren't trying to sell bootlegs.
Books and plastic discs are infinitely better than the digital realm. The consumer rights are so much stronger and better.
If they do want to posit it as this, I'd personally be fine if they said "a CD will work for 100k plays before corrupting" so you'll have 100,000 credits to stream The Wizard of Oz before you need to purchase it again.
But they need to say that upfront.
boolean bought = true;
boolean owns = false;
if (bought && owns) {
System.out.println("Purchase resulted in ownership.");
} else if (bought) {
System.out.println("Purchase did not result in ownership. You have rented.");