As a younger(?) (24) person I am astonished at how many options there were for different home computers back then. Computers computers computers. I wonder what the margins were like back then compared to today (HP and Dell have around 5%, and PCs arent even the most lucrative in % parts of their biz). Does anyone know where we could find such numbers?
I highly encourage people looking at prices to adjust for inflation to get a feel for things. Here's one such calculator: http://www.westegg.com/inflation/
Word processing for $200 ($450), crappy games for $10-20 ($22-44 today), real games (page 48) for $15-35 ($33-78!!!). I feel spoiled rotten.
Today people throw better-than-the-best-games-in-this-catalog at us for free. For a lark. For a laugh cause they were bored and made something in Flash or Canvas that is fun and incredible and we click and move on.
I think its interesting how little game prices have moved since the cost of making a game has gone up so astronomically. I remember a lot of people balking when the change for A-titles went from 50 to 60 dollars, but in terms of money invested, that's so damn cheap.
I wonder if that contributes to modern game-makers hesitation to pursue really innovative titles. Common A-titles when I was growing up were things like The Secret of Monkey Island, a hilarious point-and-click adventure game, and Warcraft/Starcraft. Both of these genres are nearly dead in the mainstream except for names with a lot of clout behind them (Starcraft) and indie developers.
Big publishers, it seems, want to stick to the (admittedly very popular) formula of shooters where you fight Russians, Arabs, Aliens, and Zombies.
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Also note that not a single mouse (or pointing device of any kind) was mentioned in the catalog.