You could have complex realistic dialogue for innkeeper #28917 in the little hamlet of ass backwards, but:
One: do you really want that? There is such a thing as too much realism in a video game.
Two: do you really want all NPCs in all games to speak nigerian business english?
Reminder for 2: https://www.theguardian.com/technology/2024/apr/16/techscape...
Who wants to read AI-generated articles and respond to AI-generated comments? Probably not many. For same reason gamers mostly don't want to chat with AI-backed NPCs. More is only better when it has meaning.
Well there are a lot of AAA gaming companies that should learn that. But instead they feel they have to ad MOAR CONTENT and then complain of balooning costs...
Who would want to have a non-deterministic, unreliable, out-of-your-control companion in a single player game?
What kind of game designer would find it acceptable to have no control over large swathes of their own game? Who would like to play a game that no one really created?
Games are where art meets engineering to create entertainment and awe. LLMs don’t fit.