I loved it and feel inspired from it.
(It looks like it's getting a lot of traffic and might get hugged to death)
I loved it and feel inspired from it.
(It looks like it's getting a lot of traffic and might get hugged to death)
I don't think I agree. There were plenty of interesting side-projects on the internet before AI.
I'm not sure why AI means that people don't need to support their creations with ads. Sure, it probably took fewer human-hours typing at a keyboard to create this, but for things like this, a labor of love, that's typically not the "expensive" part.
One experienced developer with extensive anthropology experience, probably a PhD, working with Claude Code and Claude Cowork, full time over a two month period. Or somebody with limited dev experience over four months.
Anyway, sad that all the first comments were complaints… what a wonderful project!
This is a strawman.
The original point was "the economics ... have changed"
I read this as, it's much easier to spin up a project of this scale even non-monetized, and more people are able and willing to do so.
(As for whether it's a good thing, I'm conflicted. It's cool to see more stuff like this, but if it crowds out the more intense passion projects, we lose something too.)
To elucidate for this particular example, before AI agents existed, projects with this level of data and depth might've needed to be monetized in order to justify the resources to bring it to life.
Now that the barrier is much lower, the creator didn't mind spinning up and providing it with no monetization (e.g. no ads).
Yes, this was exactly what I meant in OP.
It's, of course, not even loading right now, which gets at the other problem with this "economics" framing. The biggest expense in running an actually popular website isn't creating and publishing the first version. It's paying for the infrastructure to serve a meaningful proportion of the entire world. This is clearly not a static site. It's presumably doing some computation on the server side to draw from all these hundreds of different probability distributions that works well enough for a few dozen simultaneous requests but not thousands. There might even be some kind of perverse anti-economics going on here where thought devoted upfront to efficiency and architecture might have made this far more scalable, but the "publish the first thing that passes a basic sanity check" vibe-slop ethos doesn't usually get you that.
Yeah it is imperfect and was maybe not ready for the HN front page hug. But I say, bravo to the person or team!
Do you see the problem here?
I majored in history. I'd say the data is misleading. I drew a boy "In the Ganges Plain, 1411 BCE". According to the summed up data he had a 54% risk of dying of neonatal tetanus, sepsis or dysentery. Which isn't wrong as such, but it would probably have been better to sum it up with all the other diseases, parasites and infections that would be needed to reach the 54%. Like resporatory infections... "Other causes" is listed at 14%, I assume that malnutrition is part of this, but malnutrition would be the leading cause in the 4-8 year age group, and less so in others.
The life stories themselves are over dramatic. Which isn't weird, considering you don't have a lot of source material dealing with the "boring" lives. Like if you think of Scandinavia in the VIKING ages you'll find a lot of research and data on the people who went viking. In reality 95% of the populations were farmers who didn't even see the coast in their lifetimes. Unless the AI is specifically tuned to value the few sources on everyday farmin in Scandinavia higher than the ones published on viking culture in general... Well.. I think you get it.
That being said. Many people probably don't know that you could have 18 children at only see one of them grow to the age of 20 a few hundred years ago. So the data is accurate enough to be educational in my opinion.
I do think the "typical marriage age" might be suffering from AI safe-guards. For most times I've tried it seems to land oddly close to 18. Which is unfortunately much higher than reality.
The person who built this did not have to put in months to build a cool web app. But they also did not have to put in months of research, gathering representative pictures. And they didn't. Instead they let a software create a well presented nonsense story about a boy from Anatolia in 200 BCE called Mehmet wearing a parka.
And this is not limited to software development. In just a few years, the economics of delivering healthcare, education, entertainment and legal services are going to change completely. Transportation is changing as we speak. In a decade Physical AI will completely change the economics of manufacturing, food services, elder care, and so on.
The post-scarcity world will be here sooner than we think!
And how do you think will the post-scarcity affect the daily lives of most people? My prediction is that most people even in 30 years will still work for a wage, and probably still around 30-40 hours per week, because these gains of post-scarcity won't be distributed evenly. It will mostly make a few people very very rich.
"We always overestimate the change that will occur in the next two years and underestimate the change that will occur in the next ten." -- Bill Gates, in The Road Ahead.
I don't know how you can think that AI or "Physical AI" will solve any of that without a really huge shift in our locals and worldwide politics. It will probably cause a massive economical crisis before anything else of importance.