Rust protects against all of these, but if you think Rust is only about memory safety, I don't believe you have seriously tried it. It does a lot of things in std API design as well to steer you away from bugs. Some examples:
- The pervasive use of Result and Option makes it impossible to forget to handle (or forward) the error case.
- Because of usage of RAII (C++ has this too, but not as pervasively, C doesn't except using some very new GCC extension) it is very hard to forget to free resources such as files, sockets, database connections, mutexes, etc.
- Enums can carry payload in their variants (C devs: think tagged unions, but safe, C++ devs: think std::variant but with match/case rather than bulky visitor pattern), which means you can make API designs that cannot represent invalid states.
- The typestate pattern is a bit hard to explain briefly, but it allows a state machine with types at compile time, to make sure you dont misuse an API. For example it can be used to prevent forgetting setting required fields in a builder before building. Or in embedded microcontrollers to make sure you can't hand out the same GPIO pin to different parts of the code base.
I often find that my code in Rust works first try, while that almost never happen in C++ for non-trivial code. It is what all those Haskell devs were talking about all these years, but in a systems language (no GC is critical to my day job in hard realtime control systems) and without the incomprehensible abstract math lingo.