When you send a message in Erlang, nothing the recipient does with the message impacts anything on the sender side. That's good!
In principle, they could have used something like copy-on-write for this, but in practice they really just make a copy of the bytes.
Alas in Go, when you mutate what you received on a channel, you mutate the object the sender might still be holding. That's pretty annoying. It gets worse, because Golang has no way to declare something as `const` (like in C) nor that you are holding an immutable borrow (like in Rust). So you need to rely on conventions and perhaps a linter.
Slighty less of a tangent: task and channels and software transactional memory (STM) are all great. I see mutexes as more of an implementation detail that you can use to implement these higher level abstractions (but they aren't the only way).