Thanks!
Your diagnosis was correct - it was still calculating complexity for a move normally ignoring whether it was forced or not.
Resolved :) Here's a reprocess of your game: https://chesscheaterdetector.com/analysis/7aviGW
Might update suspicion to always be 0 when it's forced too...
It actually looks like your game did have engine-assistance right? So might need to use this as a false-negative case also.