I think AI is being used in the most superficial ways at this time. I haven't studied how other technological breakouts went in history, but there must be some evidence of people using new tools, sharing it and people being easily recognizing it, to being against it, to it being something that is used on tandem rather than for full effect. The best example I can think of at this moment is Auto-tune.
Cher releases her song with it. It's relatively popular becuase it's new and futuristic, and yet high quality. The technical wasn't yet understood by the average listener, and we didn't have an over saturation of artists who, can't sing, using it.
I hate AI being trained on stolen artwork. I hate AI being used to accelerate terrible ideas, and instead of testing those ideas in an isolated environment, the consumer is now the tester. AI is used in the wrong way currently because of this.
Indie game devs should take advantage, outside of visuals and marketing assets. Game dev takes a lot of skills to pull off. Audio design, ux, graphic design, coding, documentation, UI design, marketing, etc. There will often be an area the creator is weakest in, even if they've been exposed to it. Which is a growing problem, less hiring for video games for example. But I believe the biggest value to projects, is having increased complexity not less.
Everyone's making slop because it's new and lets us be lazy on the tasks that take our time.
I had fun taking time before on tasks that were tedious, like cutting out the background of an image in Photoshop. And because of that I feel that I've paid my dues in a way, to allow me to use that background-remover app.
TLDR: Add more complicated and complexity with AI, not as a shortcut to make slop.