If you're starting from scratch I've found you can actually write ~everything in Swift quite easily (reset vectors, compiler emitted intrinsics, etc). But beyond that I think the best feature is that the C/C++ interop works really well and comes out of the box. Makes two-way adoption easy. I wrote a small boot firmware for a simulator and for fun decided to add signatures to the boot process (mldsa44+jq255). You can just copy the .c and .h files and import them into a modulemap file and you're off to the races. You can just get simple .o files and pass them to the linker. There are only 4-5 "freestanding" functions you have to implement. You can turn off heap allocation. Etc.
It would probably be pretty cool and quite easy for instance to write Zephyr or U-Boot drivers, etc in Swift using these techniques.