Nowadays I actually believe I'll likely see a world without memory corruption within my lifetime.
Nowadays I actually believe I'll likely see a world without memory corruption within my lifetime.
Yeah I was thinking of prefixing my "memory corruption" with "software-bug induced"! I don't see a credible solution to Rowhammer. ("DDR[n+1] fixes it" - lol)
> an unsafe block, an FFI boundary
Honestly these feel solvable to me at this point! I think we'll see:
- unsafe code shrink as languages get more powerful
- amount of analysis we can apply to each unsafe line shoot up exponentially as AI gets cheaper
- amount of FFI we actually need shrink as it gets easier to just click "rewrite it in $lang" on the decision card when your coding agent says "I found a library for that but it's in a different language"
(Having said all of that, people seem to be adopting Zig for some bizarre reason... So maybe I'm naive to expect unsafe lines to shrink)
(But also, maybe AI gets so good and so cheap that we can just type "go fidn all the bugs andfi xthenm" into an LLM, between sips of a Piña Colada)
The biggest reason I use Zig is it's a very explicit language. The creators made a very intentional decision to avoid too many "high level" designs. This doesn't mean there's no capabilities for abstraction (comptime is great for that), but when you see array indexing, you can think "ptr + index * size with bounds check". There's lots of other things like that where the language does exactly one thing, and that thing is a low level operation.
This is terrible when you want to create high level abstractions that hide details from the programmer, but it's what I need when doing realtime audio synthesis or what I'm doing now which is writing an interpreter. I know exactly what allocates, I know what calls IO and can block (both operations explicitly take in an allocator or IO parameter), no data structures have private fields so I can always poke around at the insides. I know what types of errors a function returns, and creating errors is cheap with Zig's error union design.
So I don't use Zig because I think it's the safer language, I know it has sharp edges because of the number of times I've caused a panic on a poisoned pointer or use-after-free. But because it gives me such a transparent view into what is happening I find it liberating.
I don't see rust a "memory safe" language, or a niche one. I have complaints about it etc, but it's overall a fair baseline of reasonable decisions. When I look at C or other languages rust has learned from, I have more "Yikes, that's rough" takes. So... rust as the language of least "fucked up", to use your phrase? Ownership/safety are one part of the picture, but not what defines it for me.
The first is that it is "C is fucked up" instead of the poor defaults of the C implementation your are using.
The second one is the idea that C all has to be fragile low-level pointer fiddling instead of much safer high-level code build around abstractions, which good C would usually have.
I do actually think that with modern C++ it's possible to get to a style of programming where memory unsafety is mostly a theoretical concern but not with C.
For me, memory safety is also mostly a theoretical concern in C. This is achieved by having proper abstractions instead of low-level pointer fiddling and by having a clear strategy for managing lifetimes.
If you wanna claim this is a skill issue and you are built different etc, fine. I guess we can just say C is fundamentally unsafe for _everyone except you_.
(This is like when people wanna argue about if self driving cars are safe or not and they're blathering on about technical capabilities and limitations. No. We have the data).
The real value of Rust is likely pattern matching and tagged unions. Apart from modules/packages that are not a disaster, like Gabriel Dos Reis the saboteur's disaster with modules in C++.
For what it's worth, in that specific instance there's no memory safety issue since Rust is guaranteed to crash on stack overflow on Ubuntu (and probably other supported Linux distros)
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies and the other way is to make it so complicated that there are no obvious deficiencies.
— C.A.R. Hoare, The 1980 ACM Turing Award Lecture