Treating Photoshop's interface as the destination squanders the opportunity to rethink how people create images.
"Things seem to hang on in computing just because they work a little bit." -Alan Kay
From a personal email about MVC and Morphic, published here:
https://news.ycombinator.com/item?id=8841428
"It is an unworthy design objective to aim for anything less than trying to do to the Macintosh what the Macintosh did to the previous state of the art." -Bill Buxton
The "Natural" Language of Interaction: A Perspective on Non-Verbal Dialogues, INFOR: Canadian Journal of Operations Research and Information Processing, 26(4), 1988, pp. 428–438.
https://www.billbuxton.com/natural.html
THE MACINTOSH AS VICTIM
Before going too much further, it is probably worth making a few comments about my approach and my examples. As will become pretty evident, the Apple Macintosh takes a bit of a beating in what follows. Some readers may view this as evidence of contempt for its design. From my perspective, it is evidence of respect. Let me explain.
User interface design today is plagued by an unhealthy degree of complacency. We live in a world of copy-cat unimaginative interface products, where major manufacturers put out double-paged colour spreads in Business Week announcing "... our system's user interface is as easy to use as the most easy to use microcomputer [i.e., the Mac]" (or words to that effect). In what other industry can you get away with stating that you're as good as the competition, rather than better? Especially when the competition's product is over 4 years old!
The best ideas are the most dangerous, since they take hold and are the hardest to change. Hence, the Macintosh is dangerous to the progress of user interfaces precisely because it was so well done! Designers seem to be viewing it as a measure of success rather than as a point of departure. Consequently, it runs the risk of becoming the Cobol of the 90's.
I criticize the Macintosh precisely because it is held in such high regard. It is one of the few worthy targets. If I can make the point that there are other design options, and that these options appear to have a lot of potential, then I may help wake people up to the fact that it is an unworthy design objective to aim for anything less than trying to do to the Macintosh what the Macintosh did to the previous state-of-the-art.
Enough of the sermon. Let's leave the pulpit for some concrete examples.