It's not really possible. Eric Barone was an unemployed bum working on the game full time while his girlfriend worked double shifts to support both of them financially, that alone means what took him years to finish, would take you a decade. Another thing is that during the time SV released, there were maybe around 50-80 of releases weekly on Steam, now it's in the upper hundreds - there's no organic discoverability anymore, what matters is having a good marketing campaign that requires high budget. And last but not least, with each passing year, the content requirement for games keeps going up - what could pass as a fully featured game a decade ago, would be called a boring game with no content today. All other games that blew up was mostly through sheer luck (look at Among Us being a <4k people game for 2 years before becoming one of the biggest games).