I mean I agree with you, if your goal is to turn ANY game into potential profit then the best way to tackle the problem is to vibecode quick friendslop/incremental titles (or whatever the flavor-of-the-game genre may be in the future) and proverbially keep throwing shit at the wall until something sticks. I was more hinting at the fact that passion-project-turned-retirement-money pipeline is almost entirely closed unless you get lucky.