It's a shame they didn't mention the use of AI and how they used it. It's impossible to make such changes so quickly without a swarm of agents.
If changes become cheap, the same benefits don't apply anymore. Large scale refractors can become background tasks. "Turn this project into ECS style" is one session away. The things we valued in long timescales happened because changes and backtracking were painful and a huge time sink.
> RimWorld isn’t the only game on Waylith. We’re working on something new! It may be a little while before we can share more details, but we couldn’t resist telling you.
I suspect Waylith is in dev since long time on this new project and they pushed it to make it prod proof before pushing the game further.
A statement about AI could be great, yes.
Nowhere does it say how long they were working on the new engine.