This is revisionist history. Coding was definitely one of the hard parts!
This is revisionist history. Coding was definitely one of the hard parts!
You might be mistaking the sheer variety of games and that some are really quite simple for all games being easier to make.
just look at how much people complained about poorly optimized games in the past decade. the most impressive game dev feats in terms of programming were not the game mechanics, it was getting their game to run as well as it did on (very) limited hardware resources, a problem we are hitting again now. and it is very obvious looking at modern games that this problem is nowhere near solved, and in fact very hard.
all those things equal time and money eg. difficulty
The hard parts are the bits that you can't just "add more" to.