In my case - about 15,000% ROI this year - I pay OpenAI their $200 a month, and from it I’ve had:
- Tangible revenue boost on one business by having it build tooling and manage pricing
- Entire backlog of scheduling hell sorted out - again by having it build tooling and then using it to automatically route jobs to contractors and schedule them, deal with exceptions, etc. My complaints pipeline has dried up, and now my entire process for a problem is to go “yes, approve” a few times.
- Saved a fortune on legal fees around a complex intercontinental move - don’t need no immigration advisor when you’ve got a bot to dredge up and fill in forms for you - all accepted, I might add.
- Flipped two properties successfully, again by building AI-assisted tooling to sift through tens of thousands of real estate listings and surface the handful that are mispriced.
While I’m at it, I also have it crank out a weekly episode of an adventure game for my daughter, which I tailor to her interests and whatever she’s learning about this week. The value there is intangible but immeasurable. Imagine! A voice acted, scored, engaging game for an audience of one - the economics would have been inconceivable even a year ago.
I can hands down say that none of this would have happened without profligate use of LLMs.
Oh and add to that that me, my wife, and my daughter are all different nationalities. And we had to buy a property as part of the process - said buying engine found it, and an agent then saw it through to completion, telling me step by step the bits I needed to do (shovelling money across the Atlantic, mostly), again, successfully.
It has put together an evidentiary portfolio of dozens of documents, all nearly bundled up with a bow on top, and has made bureaucrats happy everywhere it has dealt with them. I had it apply for a local social club for us last night, as like everything in Brazil it requires an amazingly detailed and invasive form wanting stuff like apostilled birth certificates.
So yeah - absolutely enormous help. The lawyer scrap all stemmed from the emigration in the first place, as I’d initially gone “let’s use humans” before we spent a month making zero progress, and variously being ignored or given dangerously incorrect advice. Fired them, with cause, and had the robot take it from there.
I honestly think I’d be unambiguously stuck on the whole endeavour without agentic AI.
All stemmed from her (she’s 4) wanting a game where her stuffed toys go to space. So I started out with creating a canon bible, reference art, style guides, rules for development, the target audience and intent, all that, and then jumped into episodic content following broad seasonal arcs. We’re on season 2, episode 5 right now, and she gets a release every 1-3 weeks.
Oh and as a fun constraint it all has to run on a third gen iPad mini. The thing is like 12 years old or something. I plug in the iPad for it to playtest on it with QuickTime and safari dev tools.
For me it’s been a fun experiment in genre-hopping - point and click adventures in the vein of sierra, various shooters (all “throw the candy to the alien” or “blow up the lifeless asteroid” adaptations), and after a fair bit of content I decided to hop over to unity. Came up with a pipeline for authoring good 3d assets, from characters to scenery, applied that as a rule, and again, off to the races.
Oh and I’ve used elevenlabs for scoring, VA, foley, etc. - all sits comfortably within the $20 a month sub.
So. Fun for me. Fun for her. She just mentions this week that the stars at night are really cool, and I have my direction for the next episode.