I'm thinking more of the technical capability. I tested some Chinese browser game that played like an old GTA and it worked decently well on my iPhone.
Evidently the tools are good enough now.
I believe the issue is that there's a lot of people who just release slop. Both for games and regular software.
To build a decent product you need to invest months into testing and refining. Clearly many skip this in order to ship barely working garbage.
For the capabilities of eg. Opus 5.5 to diffuse into actual products rather than just demos, it's going to take some months.
I'm sure some readers are thinking that I'm just moving the goalposts into the future here, but it's the truth. For the games that were made with AI and which already are making money, I found that many are projects started already last year.
I myself have been working on a commercial mobile app for the last six months, targeting a release this week.
Building a good product still takes time.
The answer would be no, obviously not.
The question is whether AI enables the general public to build fun games with no prior experience and with a fraction of the previous effort.
What I said is that some of the successful and therefore likely fun games made with AI are projects already started like late last year.
Considering that it still takes months to build a good product, these capability improvements are diffusing relatively slowly.
It is imaginable that models available in early 2027 can allow individuals or small teams to produce games of AAA scope, taking care of the technical aspects.
You still wouldn't expect to see a finished product until later that year, unless the AI developed something resembling taste and creativity, which today still needs to be injected by us. Not to mention stronger capabilities for evaluating visual work, motion, and physics.