The softmod had me seeing what the status quo is and things are... not great.
17 years since the JTAG hack and just as of a couple days ago someone finally vibecoded a non-proprietary SDK. The scene by and large to the masses (or at least, the loudest group) mostly associates homebrew with "stealth" servers aka servers your console connects to which assist in bypassing Xbox LIVE challenges that detect modified consoles. The servers provide mod menus (trainers, basically) for various games and the ability to use older dashboards.
The kicker is the custom servers are not required, code for bypassing challenges leaked ages ago, and people still pay for stealth server access! I can't even imagine who is still playing Xbox 360 titles on Xbox LIVE except people with modded consoles at this point.
Hacking the console is complete. But the state of the scene is a bit sad.
At least now we can vibecode the missing bits of the ecosystem (I say this as I'm literally reverse engineering and reimplementing the devkit debug monitor).
No it's not. For starters the recently released softmod does not work on all Xbox 360 revisions.
With BadAvatar you get interactionless console exploitation that's good enough for most people.
You can just throw it on the filesystem and the console will accept it. I believe it would require a system update to add the executable to a revocation list, which Microsoft is unlikely to do. It's not the only method of achieving initial code execution either.
I just started digging into hacking 360s this week, and I'm blown away by how simple it is once you cobble together some files from a few github repos...