I can only judge from the cases I know about regarding videogames. The two instances where publishers decided to intervene via a cease and desist letter or DMCA takedown: fan-made Metroid 2 remake (AM2R) and reverse engineering of GTA 3/Vice City/San Andreas. Both Nintendo and Take-Two were making their own remakes of those games at the time, so they probably saw it as a threat to their profits.
But a lot of decompilations and ports have been made without any intervention from the publishers (at least from my knowledge). Diablo 1 has both a decompilation (code and exe) and a port. N64's Zeldas also have both, which is interesting since Nintendo is known for issuing DMCAs, and they also have a remake of Ocarina of Time currently in the works, so there should be enough reason to take down such projects (like they did with Metroid 2). I assume they are not doing anything because it's just the binary being distributed.