The real title for this discipline is “interaction designer”, as that stems from HCI research, which itself was an extension of systems design. There is a clear lineage. Also: user experience absolutely is an aesthetic field, but again because the title is vague in practice so is its education. The thinking is that “UX” designers have a set of skills about design that are scientific, but there’s virtually nothing about human interaction that’s scientifically provable. Like you don’t do A/B testing and move a button’s position from a delta result based off of Fitt’s law or Gestalt theory (I don’t think I’ve ever met a UX designer who knows about gestalt theory). You just observe results and move the goalposts accordingly. And again apropos aesthetics: user testing just never works with wireframes, the closer you are to the final result the better the feedback.
The need to science-wash this ultimately volatile process comes from the need to assure clients that their investment in an emerging market (digital platforms from the 80s onwards) has provably positive results.