But the real choice is the unfortunate one of who is least likely to abandon the whole thing when it doesn't take off and leave you with an un/poorly supported device. Both companies have terrible track records on this.
But the real choice is the unfortunate one of who is least likely to abandon the whole thing when it doesn't take off and leave you with an un/poorly supported device. Both companies have terrible track records on this.
I feel like Meta's track record of VR device support has been decent enough. Quest Pro still gets updates even though it was discontinued almost two years ago. When they ended support for Oculus Go they released an update that unlocked the device and granted root access. I'm sure you can find some complaints on Reddit but looking at what they've actually done I think it looks pretty good.
Quest Pro is a good example though because yes, they provided OS updates. But they never released anything like the required software to address professional use cases that they suggested would happen when they launched it. That's where I harbor the doubts about support. I just don't think Meta "gets" professional / business use. They aren't built with that DNA as a company.
Making that a compelling experience however they did not do.
We did some testing and collaborating together on a whiteboard etc was working much better. It was also much easier to move around between breakout groups.
For the regular "one to many" death-by-powerpoint meetings I think teams is still the best (though to be honest, most of these are even better not being had at all).
But for more dynamic brainstorming/collaboration I think it is a plus. I used to prepare a whole meeting room with pictures and videos and sometimes even 3D objects of products. We tried it for a bit during covid as people could not travel anyway. But since then the interest faded, sadly.
Those aren't mutually exclusive though. Horizon OS is based on AOSP, and the more applications cross over into big screens on Android, the more Horizon gains the ability to leverage them too. Whether they actually show up in Facebook's store is a separate question, but I also have no idea how common the use of SideQuest is, just that the store is somewhat of an artificial limitation. (Google Play, on the other hand...)
> But the real choice is the unfortunate one of who is least likely to abandon the whole thing when it doesn't take off and leave you with an un/poorly supported device. Both companies have terrible track records on this.
Agreed. I would never buy a device like this from Facebook, and while glasses as a display are super useful, I don't necessarily see the need for a dedicated compute device for them when this experience could just as easily be powered by a phone. (I could maybe see replacing a phone with this, but more for particular minimalist crowds and not as a mass-market sell.)
The devil is in the details. Every single UX design choice can have massive impact on productivity and creative tooling workflows. Don't predict anything based on the spec sheet.
Hand-tracking is a terrible idea without micro gestures and eye tracking - because your arms tire very quickly and pointing at things is very inaccurate. There's a reason why brushes are more popular than finger painting)
Of course - we've already invented the optimum solution which is tracked 6dof controllers - but someone decided they aren't ever going to be mainstream so here we are...