You're basically arguing against digitization of media. The
whole point of digital stuff is that we can make nearly-instantaneous, perfect replicas with negligent overhead. That's why we convert and encode stuff as strings of repeatable digits. Attempting to limit the number of copies of mass-produced, digitized media in circulation is not only silly but totally futile. They simply must accept that the old monetization model based on artificially controlled scarcity is no longer tenable. As Bruce Schneier says, trying to make digital bits not copyable is like trying to make water not wet. It's an inextricable property of the medium.
Your example of the app store is actually good, and shows a good monetization path that actually benefits from the inherent properties of the digital medium. You're right that some people still try to pirate 99 cent apps, but in my experience those people aren't part of the audience in the first place, because they don't have the 99 cents to spend, or they wouldn't be wasting hours and days to save themselves a few dollars. The time of anyone with a job is significantly more valuable than that. While there are always going to be a few penny wise and pound foolish irrational actors in the mix, you can't cripple your business based on that kind of rabid obsession. You have to let it go at some point.
It's time to give up the archaic, draconian copyright regime that demands total control of a PC before it allows it to display a movie and reasonably embrace our digitized future, including building monetization models that aren't "sue filesharers".