Its already on Android. The port would not be hard to do (if any).
This platform will grow like crazy, because the tools are open source, and Android is a very strong brand.
Its already on Android. The port would not be hard to do (if any).
This platform will grow like crazy, because the tools are open source, and Android is a very strong brand.
They've been working on it, but it still doesn't compare well to the PC version, or even the Xbox release. People are willing to accept a bit of a gimped version of their phone, because it's running on their phone. On a console (even one that costs less than a phone did) I think they'll have some trouble overcoming that.
It could happen, but a proper version of Minecraft for Ouya would take some effort. If they get enough adoption for Mojang to bother, that could be the tipping point that pushes it to popularity.
While there's a lot of Minecraft that's certainly CPU-bound, rendering at higher resolutions has next to nothing to do with CPU speed. The bulk of your rendering work is done by the GPU, and the GPU in Ouya is more than capable of rendering Minecraft at HD resolutions.
"Grow like crazy" seems a little optimistic. Android has grown in large part because it dominates carrier showrooms, where most "normal" people buy their phones. I also wouldn't call it a strong brand, and you may have noticed that "Android" is mentioned much less in advertising, with companies now advertising their brands (e.g., Samsung Galaxy) more often than not.
The OUYA is also under-powered - a Tegra 3 is already old tech. Mobile tech, which the OUYA is built on, is growing much too quickly for this thing to gain much traction.