I thought Sony was going to use the full OpenGL API for PS4?
The only console that had some kind of OpenGL support was the PS3 with OpenGL ES 2.0 but using CG instead of OpenGL ES Shading Language. Which most developers did not use anyway, prefering libCGM.
The others just have an OpenGL like API in terms of how they work, but that is all.
Most game studios don't care anyway, because what is important is to make a game, regardless how.
FireEngine if memory does not fail me.